I modeled and textured Gertrude for The VOID's Ghostbusters: Dimension VR Experience. I sculpted her face from scratch using movie image reference. For her outfit I was provided with Marvelous Designer export meshes from Sony that I refined, detailed, and then retopologized and textured. Jewelry meshes were also provided.

These renders are from Marmoset (low poly) and Keyshot (high poly).

For more information about Ghostbusters: Dimension visit: