Pablo Poffald
Pablo Poffald
Character Artist
Salt Lake City, United States of America

Skills

3D ModelingCharacter ModelingTexturing

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance Painter
Substance Painter
Mari
Mari
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Marvelous Designer
Marvelous Designer
Knald
Knald
R3DS Wrap
R3DS Wrap

Experience

  • Senior 3D Artist at The Void
    Lindon, UT, United States of America
    April 2016 - December 2017

    Modeled and textured heads, outfits, and accessories using scan data, texturing.xyz pore maps, Wrap 3, Zbrush, Marvelous Designer, Mari, Substance, and Maya.

    Collaborated with tech art and engineering to establish character customization system for an unannounced VR experience.

    Created hair cards and textures using Maya, Hair Grabber 2, XGen, and Arnold.

    Modeled and textured Ghostbusters and ghosts for the Ghostbusters: Dimension VR experience.

  • Senior 3D Artist at EA Salt Lake
    Salt Lake City, United States of America
    June 2015 - April 2016

    Modeled, textured, and skinned character and environment models utilizing Maya, Zbrush, Quixel, and Photoshop to produce high quality, stylized assets for an unannounced mobile title developed in Unity.

    Created workflow solutions to advance our character texture style utilizing a combination of hand-painting and light baking from high polygon models.

  • 3D Artist at EA Salt Lake
    Salt Lake City, United States of America
    April 2011 - June 2015

    Helped drive the look of character customization system by researching and creating face and body blendshapes with Maya and other proprietary tools.

    Collaborated with art director, engineers, and designers to refine character customization system, pipeline, and workflow.

    Created high and low poly models, painted diffuse textures, created blendshapes, and weighted character assets for The Sims 3: University Life and The Sims 3: Into The Future.

    Modeled, rigged, textured, and lightmapped various world and environment objects for The Sims 3: Dragon Valley, The Sims 3: Midnight Hollow, The Sims 3: Roaring Heights, The Sims 3: Showtime and The Sims 3: Supernatural.

    Created wiki pages, managed asset locations, conducted technical and artistic reviews of models.