Pablo Poffald
Pablo Poffald
Character Artist
Portland, OR, United States

About

I am a highly collaborative and communicative problem solver with over ten years of game industry experience working within large teams and small startups. I believe that process, iteration, continuous improvement, communication, and flexibility result in the best art to serve the needs of a game, and that as a developer on a team, we can all lift each other up to deliver amazing work.

Skills

3D ModelingCharacter ModelingTexturingGamesVRConcept ModelingHard Surface ModelingHair CardsCharacter Customization Systems

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance Painter
Substance Painter
Mari
Mari
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Marvelous Designer
Marvelous Designer
Knald
Knald
R3DS Wrap
R3DS Wrap
Unity
Unity
Unreal Engine
Unreal Engine
xNormal
xNormal

Experience

  • Senior Character Artist at Strange Reptile
    Salt Lake City, United States of America
    October 2018 - Present

  • 3D Artist at Freelance
    Salt Lake City, United States of America
    January 2018 - September 2018

  • Senior 3D Artist at The Void
    Lindon, UT, United States of America
    April 2016 - December 2017

    Modeled and textured character assets for an unreleased VR experience with a character customization system.

    Helped establish and document pipeline for creating and implementing interchangeable avatar accessories.

    Modeled and textured Ghostbusters and ghosts for Ghostbusters: Dimension using a mix of film assets, scan data, and modeling from scratch.

  • Senior 3D Artist at EA Salt Lake
    Salt Lake City, United States of America
    June 2015 - April 2016

    Collaborated with team to develop character customization system, pipeline, and workflow in preproduction for The Sims Mobile.

    Authored face and body blendshapes for character customization.

  • 3D Artist at EA Salt Lake
    Salt Lake City, United States of America
    April 2011 - June 2015

    Created character and environment models for The Sims 3: Into The Future, University Life, Dragon Valley, Midnight Hollow, Roaring Heights, Supernatural and Showtime.

    Conducted technical reviews of models and maintained project documentation.