I modeled and textured the avatar outfit and head for The VOID's Ghostbusters: Dimension VR Experience. For the outfit, I was provided with rough non-textured scans of the actors from the 2016 film which I refined with additional sculpting and cleanup and reproportioned for a unique avatar that represents the player in the VR experience.

These renders are from Marmoset (low poly) and Keyshot (high poly).

Helmet by Miles Woods, backpack by Alan Curtis.

For more information about Ghostbusters: Dimension visit:

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